﻿using GraphProcessor;
using IQIGame.Onigao.Logic;
using UnityEngine;

namespace IQIGame.Onigao.GamePlay.Editors
{
    [System.Serializable, NodeMenuItem(SkillEditorConst.Trigger + "/" + SkillEditorConst.StartBattle, typeof(SkillEditorGraph))]
    public class SkillTriggerNode_StartBattle : SkillTriggerNode
    {
        protected override ESkillTriggerType type => ESkillTriggerType.StartBattle;
        
        protected override SkillCustomConfig CreateConfig()
        {
            return new SkillCustomConfig();
        }
    }
}